While I'm catching up with some SXSW talks through my Huffduffer Account (don't tell me you are an avid podcast listener and you don't know about Huffduffer), I came across the talk Tapworthy Touchscreen Design. While most of the talk was pretty straight forward to anyone who is a interface designer, the concept of using a level system for an application of website was new and intriguing. Not the average gamification bla bla - but just like in a game, where you get more capabilities while you progress, you would setup the application to expose more and more functionality the longer a user interacts with it.
I still have to wrap my head around how you could use this in an extended way, but I can see immediately the advantage of an uncluttered interface in the beginning, which you then fill with more and more functionality.
#ux #interfacedesign #gamification #development
Teaching Touch: Tapworthy Touchscreen Design Discover the rules of thumb for finger-friendly design. Touch gestures are sweeping away buttons, menus and windows from mobile devices—and even from the next version of Windows. Find out why those fa...
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